Although the support 'class' is also known as the healer class, each Bloodline is generally self-sufficient in some way. The Harbinger, for example, gains health recovery on his attacks when his target has a specific effect on them. Other Bloodlines don't have a way to heal, but instead are very good at simply not taking damage. The ranged damage dealers fit this example, as none of them have a way to heal, but are able to move about pretty well, as well as having control.
With the game entering Open Beta in a couple hours (I think, it should be sometime on the fifteenth), players who have not payed for their account will be restricted to purely free content (a couple of the bloodlines, I believe), and people who have paid for their account will get most of what they paid for.
With Open Beta, however, comes the four new Bloodlines, one for each of the archetypes (Tank, physical damage, ranged damage, and support.)
|Has a very pair of knives.|
The first of the new Bloodlines announced was
|'Dat axe, eh?|
|Blood is the source of his power, and he has an ample supply.|
The heal is for 22 points of health, meaning if you use it only on yourself with no outside effects, then you will only be healed for 16 health because of the cost. However, one the projectile hits a target, it breaks and has a small AoE effect, healing each nearby ally for up to 5 points of health depending on how close they are to the impact point, meaning that if you're right next to your target, you will only take a single point of damage from the Prayer. His out, or mobility ability, causes him to dash in a direction, possessing an enemy he comes in contact with for almost an entire second, and allows him to dash again once the possession ends. His other abilities include an area of effect fear, an ability that decreases view range, and a damage mitigation shield. The shield is one of my favourite aspects of this character. The shield effect reduces damage taken by 33%, and heals Priest for that amount. So while you can put it on an ally to increase their survivability and heal yourself, putting it on yourself is more efficient as it effectively reduces the damage by 66% instead.
|Anyone else notice he doesn't have a quiver?|
The final character revealed is the Seeker, who's a combination of an arcane archer and a...ninja thing. Like Stalker, he has no way to heal himself but have several tools to exert control over the battlefield. His core ability applies a stacking buff each time it lands. At max stacks it will refresh the cooldown of one of this other abilities.
Sadly, it's possible that I might not be able to play the 'full' version of the game for a while, as I'm broke at the moment. I'll try to get as much as I can out of the free content and post more about the game, if any one finds interest in it.
|The new guys, together.|